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	Artificial..  - KnowledgeStorm
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	KnowledgeStorm
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	Copyright &amp;#169; 2009<a href="www.knowledgestorm.com">KnowledgeStorm, Inc.</a>  All rights reserved.				
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					<![CDATA[Designing Artificial Intelligence for Games - Part 3]]>				
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						<![CDATA[ In this 3rd part of the &lt;i&gt;Designing Artificial Intelligence for Games&lt;/i&gt; series, you&apos;ll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.]]>				
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						<![CDATA[Intel]]>				
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						Tue, 21 Jul 2009 00:00:00 EDT				
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